namespace Table.DataModel
{
    public class TableUSFFortress
    {
        /// <summary>
        ///据点ID
        /// </summary>
        public int id;
        /// <summary>
        ///所属地图ID
        /// </summary>
        public int mapId;
        /// <summary>
        ///据点类型
        /// </summary>
        public int type;
        /// <summary>
        ///初始阵营 (0中立 1蓝方 2红方)
        /// </summary>
        public int campType;
        /// <summary>
        ///据点名称
        /// </summary>
        public string name;
        /// <summary>
        ///位置X
        /// </summary>
        public float posX;
        /// <summary>
        ///位置Y
        /// </summary>
        public float posY;
        /// <summary>
        ///位置Z
        /// </summary>
        public float posZ;
        /// <summary>
        ///方向X
        /// </summary>
        public float dirX;
        /// <summary>
        ///方向Y
        /// </summary>
        public float dirY;
        /// <summary>
        ///方向Z
        /// </summary>
        public float dirZ;
        /// <summary>
        ///模型偏移
        /// </summary>
        public float[] modelOffset;
        /// <summary>
        ///缩放倍率
        /// </summary>
        public float scale;
        /// <summary>
        ///怪组ID
        /// </summary>
        public int enemyGroupId;
        /// <summary>
        ///占领获得积分
        /// </summary>
        public int occupyGainIntegral;
    }
}
